Revolution (archetype)

The "Revolution" cards are part of an archetype of cards based on recognized world cities. These cards were the subject of Tournament 2012, where all 256 Duelists with one or more "Revolution" monsters would Duel each other while anteing up their "Revolution" cards in the process.

"Revolution" cities
The first set of cards are the basic "Revolution" cities, which are Effect monsters.

"Revolution" Fusion Monsters
These cards are mainly Fusion Monsters, which take after the famous megacities around the world. They must be Fusion Summoned, but cannot be Fusion Summoned using "Polymerization".

"Revolution Ancestry" Cards
These cards are based on former cities, and are usually played by using "Ancestry of Empires" and banishing the modern counterpart of an "Ancestry" card you control on the field.

"Revolution 2050" Cards
These cards, developed by the 2050s Society, are Synchro Monsters based on future depictions of cities. They have varying levels, sometimes lower than the original monster, thus requiring Tuners with effects that allow themselves to be treated with a zero or negative Level.

"Revolution Alliance" Cards
These cards are of a different monster card type, the Alliance Monsters, which require Tributing two cards of different archetypes. They were created by AON once they gathered all the cards.